❄ New Name for Lotorian Faction Dungeon quest (was “For the King” which was the same title as the faction quest itself now it is “Royal Relic”). ❄ A bit of cleanup on faction timers and quest text. ❄ Faction Quests for Lotor/Talazar now allow you to cancel once started (speak to faction officer to cancel) plus additional conf to begin neutral quest. Long term idea is placeable altars/totems which increase spawns in a radius on ground or on the player using. SI cooldown is there for all levels of solo/small group players this is not an ideal long term fix but something to help those players not be at the mercy of SIs which drastically impact their ability to hunt. ❄ SI altar adjusted to correct time (30 min cooldown if starting at 9pm, can start a new SI at 10:30pm). ❄ Chat printout for buff values on Mind buffs (Cerebral Though, Brilliance, Insight, Resplendence). ❄ Stat buff spells (excluding movement speed buffs) reduced cast times across the board to match Holy Aura’s speed. ❄ Adjusted rotted ghoul spawn in Meroven graveyard and Gnobol Mauseleum, greater skeles moved below ❄ Shark guards will patrol dragon coast for anchored boats… ❄ The Prime Creation has been given a shorter and randomized respawn timer, increased chance of boss vs PH. Still a trigger chance to spawn, but duration between respawns has been halved to allow two chances minimum per dungeon pass timer. ❄ Lord Cerebus respawn time reduced and randomized. ❄ Adjusted drop of Rune of Shalox up some on the mobs that currently have it (design here is that you are not meant to get entire set unless you hunt after or do quest multiple times). This means mini-bosses now have a chance to drop these spawning items. ❄ Adjusted Lotorian Dungeon drop tables slightly to add Talazarian Emblem to the lower tier KC/EEO/BL/LP tables. ❄ +100% Soul damage to Dirk/Axe/Sabre of Many Souls ❄ Adjustments to Dirk/Sabre/Axe of Many Souls proc effects ❄ Symboled Blade of Destruction proc adjustment
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